Thursday, May 31, 2012

My Top 30 Favorite Anime | 30 ~ 26

This list is subject to change as I watch more stuff. As I near my 200th completed show, I feel as though I at least have the minimum amount of knowledge required to recommend shows to others and figure out what I like and don't like ( though honestly, sometimes I enjoy the crap I don't like as much as the stuff I do ! ). This is a list of my top 30 favorite anime at the moment. Anything goes, even shows that are still airing if I feel they stand out enough. With that said...

Here are the first five. None of these are in any set order except maybe the top 10 or so, give or take a few.


30) The Daily Lives of High School Boys

A show that just recently aired in the Winter 2012 season, The Daily Lives of High School Boys is about a couple of high school guys that... do stuff. Yeah, really, that's the entire premise. Unlike other "slice of life" shows, this one doesn't pride itself on focusing on the main tenants of high school anime that are so overdone at this point in the medium's history - romance and harem, sports teams, supernatural mumbo-wumbo, or any of that. It is what it is, and what it is involves a ton of comedy that manages to satire the sad state of modern anime perfectly. Any tense or dramatic moments are subject to be thrown under the hood as this show mercilessly laughs at anything serious through its own endearing cast of characters. The comedy in and of itself is pretty great, but when comparing this show to the recent crapshot offerings, it has succeeded in illustrating all that is wrong with the current medium. I'll admit that some of the humor may not be for everyone - but when it is, it delivers tenfold and has you laughing like an idiot to yourself for the rest of the day at how absurd common etiquette and events in life pan out in relation to the show.

Why I Chose It: I realize that this show is a very new one and might not really be all that timeless in comparison to other classic comedies out there, but come on! I just love the brand of humor and the fact that a high school anime has the BALLS to make fun of everything else like it has some sort of superiority complex... Reminds me of high school all over again. It parodies and makes fun of social norms and expectations very well, so that's a plus. It's a product of the times, and I'm so glad I decided to watch it. One of the great gems of 2012... By the way, it has one of the BEST EDs in all of anime because the ED pretty much sums up the show in general: a non-sequitur bundle of laughs. Honestly, it makes me think of my own high school life much more nostalgically than I should, because come on, we all had those really stupid moments in our childhood that turn out to be funny in hindsight.



29) Kids on the Slope (Sakamichi no Apollon)

Keep in mind that I'm writing this as the show is airing. However, I've seen over half the show now, and it's pure gold that has already won my heart regardless of how it ends.

Kids on the Slope takes place in the 1960s in this weird place in musical history where rock is just starting to take its place in music, yet stuff like jazz is still prominent as well. The main character, Kaoru Nishimi, has to move to his relatives because of his father's job and has to attend a new high school. Pretty standard stuff, right? However, Kaoru gets wrapped up in a lot more than he bargained for when he meets Sentaro Kawabuchi, a guy notorious for disregarding the rules and being a general delinquent. And at the crossroads of their new friendship is a passion for music -- in particular, for jazz. The show tackles issues such as adolescent friendship, love and romance, familial isolation, and identity, and does so wonderfully. The characters in Sakamichi feel so real and fluid that you actually can relate to their problems and pleas... Something that is missing in a lot of other shows. The characterization in Sakamichi is phenomenal, and with the same director and musical producer as acclaimed Cowboy Bebop, it's no wonder that Sakamichi is succeeding in a vibrant and diverse musical score with a excellent tale about youth.

Why I Chose It: Sakamichi is an incredible force that's quickly lining up to be one of my favorite favorites... if that makes sense. From my own experiences, I can see myself easily in any of the main characters' shoes. They're that realistic to me. This show is amazing at another point... The relationships between its characters. Unlike so many other shows, everything is dynamic in Sakamichi. No one character is in a stagnant situation for episodes on end. It matches the flow of jazz, don't you think? Romance is a prevalent player and is treated with the dignity, respect, and realism it deserves. A lot of love is unrequited in Sakamichi. Many things go right and wrong with the characters. However, at the end of the day, I catch myself humming to the great music and thinking about how much this show gets right. Oh, and the animation style has this sort of nostalgic vibe going on for it, yet also exudes a modern presence that makes it stand out. My heart has been stolen... It wasn't by a lady, but by a Japanese cartoon. Okay, that makes me feel kinda sad about myself, but you get the point. Also, amazing 11/10 OP.



28) ef (both seasons)

The two seasons of ef (a tale of memories, a tale of melodies) focus around the romances of selective characters in the cast as they learn more about one another and what it means to love someone else. The show itself is presented in a very interesting format to make it more than just your average show about romance - all of the relationships occur concurrently, but it jumps around from one to the other and feeds you fragments of each in every episode. Basically, you learn about each relationship at the same time in small chunks, so there are a few stories going on alongside each other that only loosely affect the other(s). The setting of both seasons, while OBVIOUSLY involving high school students (well, the second season actually doesn't besides a few cameos from the first season's cast, interestingly enough), is really neat and interesting; it was ripped apart by an earthquake, and the town itself seems somewhat coastal in location. SHAFT (Sayonara Zetsubou Sensei, Bakemonogatari, etc.) is responsible for these ones, and boy, they show that they can actually do serious stuff with top-notch, innovative animation that really makes you feel for the main characters. Both seasons are of consistent and great quality in terms of romance-focused shows.

Why I Chose It: ef is one of those shows that happened to be one of the first anime that exclusively focused on romance that I watched after Key stuff like Clannad and Kanon, and it really shook up the pace in terms of animation, characterization, and storytelling to me. The characters themselves are pretty likeable, but they take a backseat to the format the story is told in. SHAFT's animation really works and exudes the feelings of the characters and the state of their relationships. Yeah, ef can devolve into the cliche love triangle and such, but at least it does so artistically and masterfully. I also watched it at a time where I was in a relationship where I couldn't physically connect with my significant other, so I sympathize a lot with the distance the characters have to endure. It's definitely a staple romance offering, so... Go watch it. It's unique like none other.

27) Eden of the East

What would you do if you encountered a naked man holding a gun and a phone with billions of dollars, standing outside the White House's fence while you were on a trip to Washington, D.C. smack dab in the middle of America? What if he claimed to be able to remember nothing, yet saved you in your time of need? Then you'd be thinking that either you're going insane or that Eden of the East has become a reality. Eden of the East involves a game between its cast of characters - some good, some bad, and some that couldn't care less. Whoever can use the money to bring Japan to prosperity wins the game and becomes a literal King of the entire nation. However, there are other phone wielders as well, and some of them are out for blood. This type of show that parallels a game for some prize has gotten popular in recent years as a plot (especially in anime... see: Future Diary), but Eden of the East manages to do it spectacularly with an intriguing plot, a morally ambiguous debate on what is good and bad for society and its people, and very interesting characters. There's also quite a bit of Bond-esque action involved. Just do yourself a favor... Don't watch the movies. They're crudely paced and inferior to the original show - even if they were meant to bring closure, they're just so unsatisfying compared to the amazing ride I had with this one.

Why I Chose It: For an anime, Eden of the East screams more American vibes than anything else - the first episode or two of the show even begins in it, for crying out loud! I'm a sucker for this kind of show based on a game of sorts that turned deadly serious. There's also a bit of a romance going on with the two main characters that is oddly progressive and satisfying where shit actually happens... If you can take the cliche amnesia thing that the main character has going on for him. I believe it to be a nice commentary on society that provokes you to think about what you'd do in the exact same situation. I really love the cast of characters in Eden, especially the "enemies" and "friends" that are the other phone wielders. Eden has a nice mixed bag of many elements of romance, comedy, mystery, thriller, and even sci-fi to an extent, so it's pretty much an awesome jack-of-all-trades show that leaves you yearning for more. Too bad the movies are pretty mediocre, because the show itself kicks all sorts of butt. By the way, the OP was done by Oasis, which is pretty weird. I dig Falling Down though, so thumbs up to them for using a foreign band's song.



26) Toradora!

A very simple yet effective setup, Toradora is about a guy and a girl that discover that they each have a crush on each other's best friends. Thus, the two of them decide to help each other on their path to forging a relationship with their crush. Surprisingly enough, the show is done by JC Staff, a studio notorious for making shitty high school anime, but their best team worked on this one and it turned out to be among my favorite romance anime. The show's biggest strength comes from its very strong characterization, choosing merely five characters to highlight on as they interact with each other and become the best of friends. Of course, this only serves to entangle their romantic interests later. While the setting and simple plot is very generic and run-of-the-mill, the situations and characters are pretty satisfying and have a charm that barely appears in other shows in the same genre. The main character is also unorthodox in terms of his characteristics and traits, so his perspective is fresh in comparison to other male protagonists. While the light novels (translated on Baka-Tsuki, by the way!) are the definitive version and provide an amazing amount of depth into the thoughts of the main character and shoveling solely his own perspective on the events that transpire, the anime adaptation still manages to be a very good ride in its own right.

Why I Chose It: The reason I chose this one is similar to why I chose ef. This is another one of the first romance anime I had ever watched, so it happens to be very prominent in terms of my recognition of shows that have good romance. I really enjoyed the little conversations and situations between the main characters and the rest of the other characters. It's got plenty of balanced drama and fun times, giving a healthy dose of each. Even if you "dislike" a character, it's more because they're a pretty well-written and established one that manages to irk you because of their actions, not because they're poorly characterized. Toradora does feel same-y and generic in its art style and general premise, but it still stands tall with one of the most enjoyable character chemistrys I've ever seen between the main male character and the main female character as they figure out exactly what love is for themselves. I also find myself relating to the main character a lot in his eccentricities, so there's that, too! Overall, I just found it to be a very fun show packed with the right amount of everything despite its flaws (which are mainly pronounced due to pacing issues near the end - something not nearly as prevalent or present at all within the light novels I read).

Demise of Guys? Violence and Video Games?

I was discussing this article called Demise of Guys with someone. I was asserting that the article was logically fallacious on many levels. One paragraph about pornography ended up striking an interesting note.

"A recent study from the Centers for Disease Control and Prevention found that "regular porn users are more likely to report depression and poor physical health than nonusers are. ... The reason is that porn may start a cycle of isolation. ... Porn may become a substitute for healthy face-to-face interactions, social or sexual."

Depression and poor physical health may go into porn addiction or vice versa, but this paragraph is the only true aspect of the article.  Porn addiction and video game addiction are not the same, which is precisely what this article posits. Amidst sweeping generalizations I heard a statement that simply made sense to me. I won't directly quote her but she said that she has met many guys who game and live fulfilling lives while she hasn't met many who have an obsessive porn addiction and live fulfilling lives. That statement spurred me to consider violence and video games and to also consider pornography. This post is a direct sequel to Violence and Video Games.

I think porn hits the "pleasure" centers in a particular way, as in it can really only have one impact. There's reason why porn is defined - or at least it was in Miller v. California - as material that is both obscene and completely devoid of literary, scientific, or artistic value. (And in the case that its status as porn is questionable, I think we can agree that an addiction to pornography regarding that would be in regards to that particular sexual aspect of the work/whatever.)

Video games impact the gamer in a different way than a simply passive interaction like the one between a viewer and the porn he is watching. It is interactive, which goes beyond simply stimulating the pleasure center like porn does. Video games can impact someone in many different ways, including emotionally. They are a multimedia art that acts like such; they can also help develop problem solving skills and strategy, even if you are playing a shooter. If you keep losing at Call of Duty you're going to learn your mistakes and correct them so you can be more successful. Video games can also provide stress relief, which, as far as I'm aware, porn cannot. Porn is not stress relief but seems to be more along the lines of escapism in a sense. You watch porn and "get away." For many people video games is not purely escapist. I find video games quite helpful in that regard.
Porn does not help you develop skills like reading (especially for younger gamers), problem solving, multitasking, and other things that video games can help with. Porn can't be educational. It also can't teach you about humans interact: porn is by nature pedantic and narrow in its portrayal of human interaction. It's at odds with education and careers - or as I see it - and that's another reason why porn is at odds with a fulfilling life.

I began gaming from an early age and I believe that many skills I took from video games were helpful. Video games have helped me hone my ability to problem solve, which I consider very important. As an engineer I'm to be an excellent problem solver, another reason I see video games as being conducive to a productive life. I can balance video games, other extracurricular activities, and school successfully, which is in part fostered by video games actually providing a link. I have 3 consoles in my dorm room, but I still manage to have a life and get all (well mostly) As; video games don't restrict me from a fulfilling life. As I see it, they help me get there.

Porn addiction can't get you to a fulfilling life.
Porn does not help you develop skills like reading (especially for younger gamers), problem solving, multitasking, and other things that video games can help with. Porn can't be educational. It also can't teach you about humans interact: porn is by nature pedantic and narrow in its portrayal of human interaction. It's at odds with education and careers - or as I see it - and that's another reason why porn is at odds with a fulfilling life.

I began gaming from an early age and I believe that many skills I took from video games were helpful. Video games have helped me hone my ability to problem solve, which I consider very important. As an engineer I'm to be an excellent problem solver, another reason I see video games as being conducive to a productive life. I can balance video games, other extracurricular activities, and school successfully, which is in part fostered by video games actually providing a link. I have 3 consoles in my dorm room, but I still manage to have a life and get all (well mostly) As; video games don't restrict me from a fulfilling life. As I see it, they help me get there.

Porn addiction can't get you to a fulfilling life.

Monday, May 21, 2012

Bane of Evil: Partie Cinq

A formal conclusion would probably be fitting, but I don't feel like writing one. Nor would I care to simply just tie up loose ends. I would like to note that Fi's Farewell is bittersweet, though. The scene epitomizes the significance of the Master Sword: the blade is silent throughout the travels of each Link but it always helps each of them.

The Master sword enters an eternal slumber at the end of the Wind Waker, but an aura of majesty and consciousness is still exuded. My descriptions of the blade are likely becoming stale, so I'll note that the bane of evil lives on symbolically. It is an emblem that weathers time. That's why I consider the Master Sword to be awesome. /end

Sunday, May 20, 2012

Bane of Evil: Partie Quatre

Thus we end up with Skyward Sword, the Master Sword in its non-legendary state. (Here is where spoilers lie.) The Goddess Sword, which is the same name for the same blade, is endowed with consciousness in the form of Fi, a being with intelligence and an ability to communicate. Fi generally keeps its thoughts to itself but is nevertheless alive. It seems bored but throughout the game Link and Fi grow together, albeit very subtly. As a wise sage once said, "SHUT UP, FI!" Fi may not necessarily be extremely likable but it is conscious. Through the Sacred Flames quest the Goddess Sword grows much stronger; the blade is basically re-forged into something new and more powerful. In a sense the ability of the blade to defeat evil is increased. To be honest, a lot of wht can be said about the blade being conscious has already been said and Fi's existence pretty much explains other observations I already made. This game cements the awesomeness of the Master Sword - its consciousness, or the idea of it, is supported by the existence of Fi. Her theme and its many leitmotifs add great emotional depth to the Master Sword, a kind rarely given in past games; in Ocarina of Time the blade is given a theme for when it is pulled out of the pedestal but here the Master Sword gets a main musical melody to describe it. This theme and its variations raise the blade above a mere bane of evil, at least in my opinion. I think one reason why it can fight evil is that it is beyond a weapon, as I've probably already said. It is not a butchery tool, but a conscious being and in a sense a work of art - it has been forged with sacred flames.

The Master Sword's consciousness allows it to fight the representation of evil itself, Demise. It is a shifting force that manifests itself in many different ways in many ages and it cannot be simply defeated and slain by good: as bane of evil, the Master Sword attacks the symbolic heart of evil. Recall how in Twilight Princess the Master Sword drove out the evil magic in Link and saved Midna from death. It acts as a restorative agent, a role beyond the destruction of evil. The Master Sword fights the very essence of evil. The game suggests this fact due to the prevalence of the Skyward Strike during the battle; powerful magic is used to defeat Demise instead of simple "hack him until he dies." Link must also utilize his shield and other strategies to defeat evil, something that completely fits in with the purpose of the Master Sword. In the end, Demise is absorbed into the Master Sword, thus sealed away. At last the Master Sword is allowed to rest its purpose fulfilled, but in the distant future it will sleep eternally.

Bane of Evil: Partie Trois

Wind Waker presents my favorite "story" to the Master Sword. In many respects the story is similar to that of Ocarina of Time: "-You are not strong enough, so collect these items and get the Master Sword!" At first this tale is strikingly the same, even to the point of the Master Sword being pulled out awakens a legion of monsters. Though the castle transforming from black and white to color was indeed a very cool touch. When Link tries to slay Ganondorf with one fell swoop he fails, leading Ganondorf to scoff at the blade. The ability to defeat evil was seemingly revoked. At this point in the game, the blade's appearance does not fit its archetypal stature as shown in Ocarina of Time: the hilt is not straight. It is bent inwards and pointing up, reflecting a state of rest or perhaps that of a coma. The Master Sword seems to sleep.

If the blade itself is not alive, then perhaps the lives of its two sages give it life of some kind. Laruto and Fado, who prayed night and day for the blade, were slain by Ganondorf; their deaths led to the Master Sword entering an inactive state. The Master Sword has lost its two sages and has lost its might ability to defeat evil due to their prayers giving it strength. At the same time if the Master Sword is a being then it must feel an even greater emptiness due to being utterly dulled and nearly killed. At the same time the blade, like its sages, endures, even in the semblance of death; the sages are dead but they endure as spirits, as does the Master Sword in its current state. it remains the living bane of evil, a benign being with consciousness. If it is indeed conscious as I imply then consider the great pain it and its sages went through at the hands of Ganondorf; he revoked the blade's purpose and inhibited its consciousness. The character finds the Master Sword sleeping but has no idea that the blade has been violently silenced. Veritably the game becomes about restoring the sword's life and awakening new sages.

This idea of the Master Sword having life is a very satisfying answer to my question. Through its many difficulties the Master Sword has handled adversity at the great costs listed above. Link goes to great lengths to  restore its strength and in the process the hilt opens up to its former glory. With the bane of evil Link traverses Ganon's Tower, using the bane of evil to strike down many of the villain's minions. He makes his way to Ganondorf whom he fights. In a finishing blow the Master Sword is embedded in Ganondorf's head; it returns to a rest - this time serene - as the water pours in. After many years of life the blade sleeps for eternity; the Master Sword dies in simultaneous anxiety and serenity as it seals Ganondorf away.



Down, down, down,
the water fell, slowly filling up the tomb,
where the old began to fall asleep as if their eyes closed slowly;
in their land they met their myriad of roles:
a duo that drowned for Hyrule, and one who drowned to capture it.

Together they drowned, resting forever with Hyrule,
where their old spirits departed their earthly bonds, bereft of their keen consciousness,
amidst bittersweet torrents.

Friday, May 11, 2012

White Flame


At the impact site – without humans – the black dragon descended at the same rate as the rain that perpetually beat the land, fluid yet slow. A new area it stood in, where fresh destruction waited. The being watched the pink heron collapse onto the ground set it on fire and watched the flame catch on the grass. Steam represented the losing battle the rain fought, the fire the certain victor. In repetition he acted unleashing multiple infernos onto the grass, condemning the rain for its benign actions. An act of surrealism later the rain itself ignited, dropping to the grass as miniature fireballs. The ground lit up. The sky lit up. Everything could be seen, everything could be charred, and it spread throughout. The dragon was not blinded; he was invigorated. Flames swirled as the temperature increased tenfold. As if wishing to burn the sky it unleashed another spurt of fire. Black walked further on, feeling the charred ground but showing no concern, and arrived near the submerged cave, near the forest. Timber – the fire wood collapsed onto the ground, accompanying a bonfire; kindle and leaves ushered in its further development. This fire was masterful, a beautiful thing that would consume the world given the chance. A sea of orange hung over the forest, a warm sensibility. As fire raced up the trees crackling sounded in a cacophony resembling  the release of machine gun ammunition. At the southern edge the dragon hovered in mid-air, flapping its wings to cause the forest fire to swirl, a potent whirlpool of unusual composition. The speed of the swirling increased. It flapped harder. The world seemed to cry in response: rain catapulted downwards in free fall in an attempt to right the long-gone balance. Puddles in the deep brown soil ignited in a network catalyzing the arson of the forest ground’s plant ecosystem. Desynchronized the fires grew larger until they became an open system, exchanging many joules of heat and many masses of wood the inferno growing in size conspiring to join the first its brethren the destructive. They neared, from the vantage of its red eyes. Paying no heed to the dimension of space it flew swiftly towards the submerged cave his new goal in mind. Sticking its snout into the cave barely the black dragon unleashed a torrent, hoping to singe the cave. The walls deflected it. The water withdrew the needed oxygen. The flame stopped dead. In consternation the dragon rammed against the cave mouth with little avail; it gave up quickly, only now realizing it was not all-powerful. The one in folly fled.

Thursday, May 10, 2012

Obligatory Perfunctoriness


           
Hounded I've been these past few days, as a certain someone has been literally groveling prostrate in an attempt to cajole me into putting forth the most pretentious terms from my lexicon on here.

Okay, that's enough of that. I'll leave pretension to the pros. For the rest of us, it's a struggle trying to think of which word is the hardest to pull from the depths of my mind. And not just once, either. You've gotta do it for a majority of the words, deciding which adjective appeals to both the intended imagery and the desired level of esotericism, choosing which noun is the most archaic, etc. It's like trying to make a macaroni picture, but you're only letting yourself use bits of tortiglioni exactly one inch in length.

In any case, I prefer eating the pasta, but the artists of the world probably wouldn't be making their sprawling murals if not for the rigatoni Tyrannosauruses they made in Kindergarten. So I'll let it slide.

I don't like getting hung up on names or other quaint appellations, so I'll completely sidestep that issue completely. But for that matter, I'm the guy who has been pumping out those fractals recently. Birthed in Apophysis and wrapped in a blue or pink towel in GIMP, it's a pastime of mine. Hardly an exciting one, but I've always fantasized and making one while skydiving or bull-riding. Anything to add adrenaline-fueled excitement to the process, and, if something goes wrong, a bit of blood too. Wait, blood?

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH I'M SCARED." -Zeldaru

And for your trouble and to cover up my mess, here's another one.


(By the by, Zeldaru has been making, no, forcing me to add those cheesy lines of text on the side. He's like a slavedriver, he is.)

I can do other stuff too. I probably won't, but I can. I'll leave the option open, but don't expect anyone to come strolling through the door left ajar. Heck, I probably won't even end this post on a fitting line. One that wraps up everything nicely and communicates the message of the entire bit. It just wouldn't seem ri

Les Fleurs du Mal

Iestyn: le fractalisation et le desin
Zru: le "pretentiousness"

Saturday, May 5, 2012

Bane of Evil: Partie Deux

Part 2: Bane of Evil or a Barrier To Evil?
Ocarina of Time has the most well-recognized form of the Master Sword: it is the purple-hilted straight-edge blade I described in part 1. In particular this incarnation of the blade is similar to its forms in A Link To The Past and Twilight Princess. In OoT the Master Sword is unlocked through the completion of trials and opening the Door of Time with the Ocarina of Time, which is ultimately the archetypal trial to obtain the bane of evil. The archetypal image of light pouring onto the sword in its pedestal is one's first glimpse of it; this image is striking to someone used to the scene. Many years later I still have some graphic recollection of the scene.

Though being the bane of evil is a generic concept, the Master Sword seems lively and conscious in an esoteric way. The music that accompanies Link pulling the blade out is also quite memorable in its glorification of the action. Time travel, though important and cool, itself does not highlight anything notable about the blade; the context in which you use the blade, however, is quite fascinating. Link removes the Master Sword and unleashes evil upon the world, leaving once populous Hyrule Castle Town a Re-Dead wasteland. it is the bane of Evil, but it has the capacity to let evil wreak havoc once it is removed. To me the Master Sword transcends the archetype of the powerful weapon that can destroy everything through this particular flaw. This blade transcends the archetype of destroying all evil.

On that note, the Master Sword being pulled out allowed Ganondorf the main villain to transform Hyrule Castle Town into his backyard. He gained access to everything he wanted to control all at the hands of Link. The progression of the latter part of the game may have turned out differently if the Master Sword had been laid to rest. In the end, though the Master Sword created the damage it also defeated Ganondorf and let the Sages finally put him away. It allowed Ganondorf access to what he wanted but it ultimately led to his imprisonment. During the fight, one can use the Megaton Hammer, a hammer technically as strong as the Master Sword, but to deliver the finishing blow the Master Sword must be used. The blade is not just a very powerful weapon. It serves as a bane of evil that drives Ganondorf into his prison.

I described the Master Sword as conscious, but this claim cannot be truly verified without further description of the blade is given. One story that elucidates the blade's purpose as something beyond a "butcher's knife" is that of Twilight Princess, a game considered by many to be some sort of sequel to OoT. This incarnation is equally important. When Midna, one of the Twili, is struck down and nearly killed, she has Link take her to the Master Sword; the blade revives her, in a benign fashion, and restores Link to his human form. The Master Sword banishes the evil without destroying it, resulting in a physical representation of the magic used on Link.This scene demonstrates, at least to me, why the Master Sword exists beyond cliche; the sword can drive back and banish evil without simply destroying it. The blade seems to have a living consciousness, not as a great craft of man, but as something aware and living. The Master Sword goes beyond being an agent of murder: it is something admirable and unique, disparate from other blades.

Friday, May 4, 2012

Bane of Evil: Partie Un

Part 1: Essence
In The Legend of Zelda, the Master Sword is a mythical sword that serves as the bane of evil. It can be considered a thread of consistency that ties the series together. Despite being a thread of consistency it has played many different roles throughout the series; it is the bane of evil but it serves this role in varying grades. The blade has other magnificent properties as well. Oftentimes the Master Sword is the best sword available. I myself consider it to be an archetypal sword, one which serves as inspiration for all other swords. I think of the Master Sword most readily when I draw a sword. Its archetypal meaning is relevant somehow - the Master Sword taps into the Jungian collective consciousness. While I would like to know why this is so, I also wish to understand why the Master Sword is generally so memorable and meaningful.

The Master Sword is the ultimate bane of evil; the Legend of Zelda series has pounded this truth in. It is always used to defeat the main agent of evil in whatever games it appears in. This role is certainly fitting for the blade, but its role as a seal for time is arguably more interesting in many different ways. It works as a lock that can keep time fluid or frozen. The process has never been fully explained but its two roles are intricately intertwined. Naturally this face-value answer offers little meaning.

I mentioned earlier that when I think of a sword I think of the Master Sword. I will freely admit that I am biased towards straight-edged blades in terms of design. However, its straightness is an obvious archetypal symbol: straight-edged good succeeds over crooked evil. That symbol is pretty shallow. AT the same time its hilt extends outward in a straight manner, representing stability in some sense. The hilt is symmetrical and balanced but it gives the blade strength in the archetypal consciousness. The hilt suggests another reason why its design befits its role: the hilt is purple, a regal color for those who are noble. This color reinforces the archetypal importance of the blade: it is a powerful, pure, and noble bane of evil, not an indiscriminate tool of butchery.